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Note:If the plug-in is not loaded automatically, load the project in the Unreal Editor and enable Edit > Plugins > Modo Bridge Plugin. When you open the Unreal Editor, the plug-in loads automatically. Note:Create the Plugins folder, if it does not exist. Users/ /Documents/Unreal Projects//Plugins/ Note:If you don't have a Plugins folder, you need to create one.įor example, for Unreal Engine 4.16 the path looks like this:Ĭ:\Users\ \Documents\Unreal Projects\MyProject\Plugins\ 1.Ĭopy the Plugins\ ModoBridge folder to the Plugins folder of your Unreal project: \Plugins\ This means that the plug-in is installed for the current project only, and you need to install it again for each new project you'd like to use it in. This process installs Modo Bridge plug-in as a project plug-in. Installing Modo Bridge as a Project Plug-in Locate the latest version and click Install. With the Epic Games Launcher running, on the left panel, click Library and then click Add Versions at the top of the view. Tip:If you currently have an older version of the Epic Game Launcher installed, you can quickly update to the latest Unreal Engine. On the Content Detail page, click the Free button to download the plug-in, then click Install to Engine to automatically install it to the Unreal Engine.
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Start Epic Games Launcher, then click Marketplace and search for Modo Bridge. To install the Modo Bridge plug-in for Unreal from the Epic Games Launcher: 1. Installing the Modo Bridge Plug-in Installing from Epic Games Launcher Modo has the ability to communicate with the Unreal Engine in real-time and allows you to transfer meshes, Instances, textures, materials, and cameras between Modo and the Unreal Engine. Compiling Modo Bridge from Source with Unreal Engine.
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